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Ok first off... Sadly the portals gave me a headache, and I gotta rant a bit on that.
My GPU gives me a little bit of screen tearing on this game. And my eyes don't like screen tearing at all. Which gets made extra bad with the portals which have an even more headache inducing effect.

I think the most important part is to get our that delay the camera movement of the portals has. It really messes with the head for me. (sadly I have no clue what could cause this as I haven't used UE a lot yet)
The low resolution I don't think is that much of an issue. But you could hide it some more with an overlay effect, just like you have when the player is a bit further away.

Anyways onto the actual meat of the game:
It looks really fantastic. Certainly very well made.
There are some issue with random insanely bright light shining onto the ground, as well as the water looking very basic, especially in comparision to the rest.
But other than that, the art direction here is fantastic and execution is great.

It genuinely had me just walk around and look at the... walls. They're pretty.
Jokes aside, I love the last puzzle rooms look. It's really gorgeous.
The switch from the previous greyish palette to that golden one is fantastic. Had a neat wow effect on me.

Now when it comes to gameplay, there's not much to say. The puzzles are so light that I classify this as walking sim. But I do like myself some walking sims, especially when they make me look at walls.


As a last note:
I am pretty sad the end just instantly ports you out.
I'd like to have just stared around a bit more.
Maybe instead of automatically fading out allow the player to jump off to do the fade out.

Some of the portals are misaligned, causing the player to get stuck, forcing a restart of the level.